Tomorrow will mark one of the most challenging and important days of the semester. We are discussing race, gender, values and representation in new media. One of the first reactions that tends to happen during this particular class is that the white men in the room feel personally attacked and silenced by the topic. Often this is because they individualize the concept of racism, instead of moving the problem of racism to a larger macro-level. In the same sense, non-white students can be harmed severely by the conversation, and asked to speak for their race, or experience (which I would never do). This is the symptom of a dominant culture not understanding the experiences of people who are not part of the dominating group.
Racism and sexism are systemic problems which are echoed and reinforced in a multitude of ways. In more concrete terms, the inequalities attached to race are clear in our justice system. According to Mauer & King, "African Americans are incarcerated (5.6) nearly 6 times the rate of whites, and hispanics are incarcerated at (1.6) double that rate" (2007) These numbers are grossly out of proportion with the demographics. Possible causes identified by The Innocence project are eyewitness misidentification, jury makeup, and unjust detective work. The higher rates of incarceration cannot be linked to just one individual instance - but rates of conviction, incarceration, and levels of punishment are systems within systems that continue to reinforce one another.
Mediated representations of race and gender create and sustain stereotypes which can and do have a vital role in how people are percieved and treated. Though the idea of each person being judged on their own merits sounds good - the reality is that there are far to many institutionalized inequalities at play to pin blame on individual actions. The act of doing so is derived from a privileged position - where systemic inequity serves those in power to continue to blame circumstances on individuals as opposed to looking at the systems that serve to disenfranchise and underscore achievement. Inequality manifests itself in many ways and representation reinforces what is acceptable and normal and what is not.
The idea of systemic racism can be more clearly understood and seen when boiled down to the unacknowledged privileges white skin enables. Peggy McIntosh's "White Privilege: Unpacking the Invisible Knapsack" looks to deconstruct the way white privilege reconstitutes and centers itself by making a list of privileges that she is endowed by her skin color. It is by understanding race in this way - as a system of privilege and oppression that it can be more clearly understood - and white guilt (hopefully) avoided.
Selections from McIntosh's list of invisible white privilege:
5. I can turn on the television or open to the front page of the paper and see people of my race widely represented
7. I can be sure that my children will be given curricular materials that testify to the existence of their race
14. I can do well in a challenging situation without being called a credit to my race.
15. I am never asked to speak for all the people of my racial group
22. I can take a job with an affirmative action employer without having coworkers on the job suspect that I got it because of my race.
26. I can choose blemish cover or bandages in "flesh" cover and have them more or less match my skin.
My own addition: I can walk into any department store and get makeup in my skin tone
Tomorrow we will be discussing the ways race and gender are represented through video games. Gendered stratification means that not only women are portrayed in unequal ways - but the hyper-masculine male is another image that penetrates and centers what it means to be man. Representation victimizes everyone. There are several layers to this.
First, is understanding the argument in regard to colorblind vs. color-conscious ideology. This is directly related to whiteness - white is a color and often by not referring to white as a color, it is centered as normative, and people who are not white - Othered. Second - the idea that gender is problematized only by the way women are represented. Gender is not just about women!
Another layer to this article is the relevance and impact of video game representation vs. other mediated forms and those possible reprocussions. Video games are interactive virtual realities. As such, should we have a more or less heightened response to representation since it enables interaction, in a lot of circumstances - violent/gratuitous interaction? What is the difference between playing games and watching a movie? Who has the privilege to say that "it's just a game" and who gets hurt by these representations? How are systems of subordination and domination naturalized - and ultimately, the biggest question is "WHY ARE WE SO OK WITH THESE REPRESENTATIONS?"